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| | |-+  Eurostar EV-97 projekti
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Author Topic: Eurostar EV-97 projekti  (Read 42457 times)
Antton Rintala
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Posts: 2695
Date Registered: 14.12.05

Re: Eurostar EV-97 projekti
« Reply #80 on: 22.01.07, 16:30 »

kuinkas se paneeli etenee?
akos
Former member
Re: Eurostar EV-97 projekti
« Reply #81 on: 22.01.07, 17:25 »

kuinkas se paneeli etenee?
Paneeli ei hirveästi ole noista viime kuvista edennyt, mitä nyt vähän bitmappien päivitystä ja muuta pientä.

Lentomallia olen nyt viime viikot yrittänyt kehitellä vaihtelevalla menestyksellä. Varsinkin moottori tuottaa päänvaivaa. Muuten alkaakin pikkuhiljaa melkein tuntua lähes suurinpiirtein hyvältä. Tongue
Tuossa keväämmällä sitten kokeillaan nauhotella vähän ääniä. Smiley

Oskari.
Tuomas Kuosmanen
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Posts: 10450
Date Registered: 18.06.02

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Re: Eurostar EV-97 projekti
« Reply #82 on: 22.01.07, 20:20 »

Tuossa keväämmällä sitten kokeillaan nauhotella vähän ääniä. Smiley

Sitä odotellessahan voisi käyttää tätä? Grin

http://www.vdberg.org/~richard/mp3/crazyfrog.wav

//Tuomas

akos
Former member
Re: Eurostar EV-97 projekti
« Reply #83 on: 22.01.07, 21:19 »

Sitä odotellessahan voisi käyttää tätä? Grin
Heh, joo tuoltahan se vähän kuulostaa. Grin
bpahe
Former member
Re: Eurostar EV-97 projekti
« Reply #84 on: 22.01.07, 21:37 »

Hi!

I have no idea whatsoever of what you guys are talking about, but I seriously hope that Oskari are not thinking of using that sound for the engine...  Shocked (btw, I currently run the Cub-sound... better than the C172).

Anyway.

Latest image from my part of the build below. Oskari, check your mail!

[ attachment removed ]

/hans
Tuomas Kuosmanen
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Posts: 10450
Date Registered: 18.06.02

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Re: Eurostar EV-97 projekti
« Reply #85 on: 23.01.07, 09:27 »

The Grin's should explain we were joking .. Wink

//Tuomas

Otto Nieminen
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Posts: 7596
Date Registered: 06.02.06

Re: Eurostar EV-97 projekti
« Reply #86 on: 23.01.07, 16:30 »

Wow, that looks even without textures pritty nice...  thmbup
akos
Former member
Re: Eurostar EV-97 projekti
« Reply #87 on: 25.01.07, 17:21 »

No pistetäänpäs nyt taas muutama kuva paneelista, vaikka ei mitään suurta edistystä olekaan tapahtunut. Smiley

Vasen puolisko.
[ attachment removed ]

Koko paneeli + polttoainehana ja trimmi, laippavipu on vielä kateissa.
[ attachment removed ]

Otetaanpa vielä tarkemman syynäyksen kohteeksi radio, minkä kehittelyyn onkin mennyt sitten jo muutama tovi. Vehje on nimeltään Filser ATR500.
[ attachment removed ]

Projekti jatkuu...

Oskari.
Mighela
Former member
Re: Eurostar EV-97 projekti
« Reply #88 on: 25.01.07, 18:22 »

Hyvää jälkeä.  Cool Ei malta odottaa
bpahe
Former member
Re: Eurostar EV-97 projekti
« Reply #89 on: 30.01.07, 08:23 »

Hi!

A question regarding animations - does anyone know the "proper term" for the choke? A choke is not a standard FS animated object, as throttle or flaps lever, which might be due to that choke has no function in FS (or has it?). So, to simulate the choke in the EV97, I need to know what term to use instead. Mixture?

/hans
Mikko Maliniemi
Nik Kammiomieli
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Posts: 33498
Date Registered: 05.07.01

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Re: Eurostar EV-97 projekti
« Reply #90 on: 30.01.07, 08:51 »

Hi!

A question regarding animations - does anyone know the "proper term" for the choke? A choke is not a standard FS animated object, as throttle or flaps lever, which might be due to that choke has no function in FS (or has it?). So, to simulate the choke in the EV97, I need to know what term to use instead. Mixture?

/hans

Would be primer Smiley

                                Entinen hiihtäjä, nykyisin raitis

                                 My photos on Airliners.net
bpahe
Former member
Re: Eurostar EV-97 projekti
« Reply #91 on: 30.01.07, 09:16 »

Would be primer Smiley

Thanks! Prima, as we say in Sweden, meaning "great"!  Smiley

/hans

EDIT: I notice that the choke is not present in Oskaris panel, might that be why the engine dies when I idle the throttle?  Wink
« Last Edit: 30.01.07, 09:23 by Hans Pålsson »
bpahe
Former member
Re: Eurostar EV-97 projekti
« Reply #92 on: 01.02.07, 08:56 »

Hi!

Ok, Primer does not do it for me, it kind of pumps the fuel but that looks odd to us who know what the choke looks like. I´m thinking of copying the throttle or mixture XML-code and make a dummy, since it anyway has no real effect in FS. The same also applies to all the "unused" swithes (dunno why Evektor has that config really...).

/hans  Smiley
bpahe
Former member
We got VC!!!
« Reply #93 on: 09.02.07, 18:40 »

Hi!

We got a VC!  Grin
I know it does not look as much, but considering how hard it actually was to figure out how to make the instruments work in the VC (or, really, was it that hard?) I am quite pleased to show the first pic of the interior model!

Please don´t pay attention to the quite crudely modelled details, there is still a lot to do, but actually, I did not think I would get this far! Oskari. you got mail!  Smiley

[ attachment removed ]


[ attachment removed ]

/hans
bpahe
Former member
Re: Eurostar EV-97 projekti
« Reply #94 on: 20.02.07, 08:34 »

Hi again!

I hope that Erik do not mind me posting his image in this forum, but I actually felt so proud when I saw this picture that I felt I just had to share it with you.
This is how the model looks in FSX. As you can see the model is not complely textured, and there is still some trim to be added, the texture is just in "base" state. But still it to me looks really good, much better than I ever felt I could accomplish. I just wish I did not have to go to work so that I could be at home, finishing it all so that I could just fly & enjoy!  Smiley

[ attachment removed ]

/hans
Mikko Maliniemi
Nik Kammiomieli
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Date Registered: 05.07.01

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Re: Eurostar EV-97 projekti
« Reply #95 on: 20.02.07, 08:36 »

Looks very good Hans!! Smiley

BTW, solved your pilot problem yet? Or still need help? I haven't had chance to even open max in few days...

                                Entinen hiihtäjä, nykyisin raitis

                                 My photos on Airliners.net
bpahe
Former member
Re: Eurostar EV-97 projekti
« Reply #96 on: 20.02.07, 10:24 »

Looks very good Hans!! Smiley

BTW, solved your pilot problem yet? Or still need help? I haven't had chance to even open max in few days...

Hi & thanks!

Well, as you can see I have a pilot, but he´s not really adapted to the model just yet (his too small feet don´t reach the pedals, which looks quite funny to be honest). If permission is granted I´ll ad a cap, a headset and a pair of sunglasses, and adjust his build & stance so that he fits the plane. Even if it means that he´ll be 2.10 m long and thin as a stick...  Wink I will not animate him more than the headmovement.

So, yes, if you have a pilot I´d love to take a look at him (or her!). But the immediate need is fulfilled.

/hans
Tuomas Kuosmanen
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Date Registered: 18.06.02

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Re: Eurostar EV-97 projekti
« Reply #97 on: 20.02.07, 20:28 »

Actually, if the pilot was animated according to flight control movements, it would make this plane a very useful demonstration tool for flight training. Worth thinking, perhaps, not just "eyecandy"...

//Tuomas

bpahe
Former member
Re: Eurostar EV-97 projekti
« Reply #98 on: 22.02.07, 15:25 »

Actually, if the pilot was animated according to flight control movements, it would make this plane a very useful demonstration tool for flight training. Worth thinking, perhaps, not just "eyecandy"...

//Tuomas


Hi!

I would really like to have a true-to-life pilot, the problem is that machines are quite easy to model, but a good, life-like human body, is really a "bump in the road ahead"... It might be a feature that could be included in V2, if there will be one?  Smiley

/hans
Tuomas Kuosmanen
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Posts: 10450
Date Registered: 18.06.02

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Re: Eurostar EV-97 projekti
« Reply #99 on: 22.02.07, 18:49 »

Hi!

I would really like to have a true-to-life pilot, the problem is that machines are quite easy to model, but a good, life-like human body, is really a "bump in the road ahead"... It might be a feature that could be included in V2, if there will be one?  Smiley

/hans

Even a stick-man would do the job, to just demonstrate how the controls work. Maybe it is possible to use the tailhook anim or something else to show/hide the stick figure even? It'd look prettu ugly otherwise Smiley Or maybe someone here can help?

//T

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