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Author Topic: PMDG 737NG aka NGX  (Read 50455 times)
Jouka Ahponen
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Posts: 1040
Date Registered: 03.07.09

Re: PMDG 737NG aka NGX
« Reply #340 on: 17.12.15, 21:57 »

Ja ilmeisesti taas vedettävä uninstall & reinstall -setti? Roll Eyes Mukavaa puuhaa aina tuollaisten pikkupäivitysten takia vetää 100 painttia uusiksi. Grin

Ellet huomannut, niin tuo päivitys on julkaistu jo maaliskuussa, eli voi olla jo, että se on jo sulla asennettuna.

Jouka
Petri Koivisto
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Posts: 14543
Date Registered: 21.07.04

Re: PMDG 737NG aka NGX
« Reply #341 on: 17.12.15, 21:59 »

Ellet huomannut, niin tuo päivitys on julkaistu jo maaliskuussa, eikä sinänsä tuo mitään uutta, mikäli NGX:n kanssa ei ole ollut mitään ongelmia.

Jouka
Oho hups, katos perhana. Hyvä että sanoit, ennen kuin ehti uninstalleri laulaa. Grin Laitetaan kellonajan ja pitkän päivän piikkiin. Cheesy
Mikael Leinonen
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Posts: 4508
Date Registered: 19.06.07

Re: PMDG 737NG aka NGX
« Reply #342 on: 19.12.15, 00:33 »

FSFXPackages B737 Immersion on julkaistu  thmbup http://fsfxpackages.com/en/737Immersion/
Pekka Holopainen
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Posts: 5446
Date Registered: 14.12.05

Re: PMDG 737NG aka NGX
« Reply #343 on: 19.12.15, 09:24 »

Aika hintava paketti pelkistä efekteistä.


"Olen eri mieltä kanssasi, mutta taistelen loppuun asti oikeudestasi olla toista mieltä" - Voltaire
Mikko Kärkkäinen
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Posts: 1431
Date Registered: 11.12.11

Re: PMDG 737NG aka NGX
« Reply #344 on: 19.12.15, 11:47 »

^ Piti sanoa samaa.
Mikael Leinonen
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Posts: 4508
Date Registered: 19.06.07

Re: PMDG 737NG aka NGX
« Reply #345 on: 07.07.17, 11:25 »

Joona Väisänen
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Posts: 6466
Date Registered: 27.10.01

Re: PMDG 737NG aka NGX
« Reply #346 on: 07.07.17, 21:55 »


No onko yllättäen samannäköinen kuin v3:ssa  laugh
Mikael Leinonen
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Posts: 4508
Date Registered: 19.06.07

Re: PMDG 737NG aka NGX
« Reply #347 on: 08.07.17, 00:03 »

Onhan se, eipä tässä keskitytä nyt oikein muuhun kuin V4-yhteensopivuuteen, muut fixit jne. tulevat myöhemmin
Joona Väisänen
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Posts: 6466
Date Registered: 27.10.01

Re: PMDG 737NG aka NGX
« Reply #348 on: 08.07.17, 10:38 »

Onhan se, eipä tässä keskitytä nyt oikein muuhun kuin V4-yhteensopivuuteen, muut fixit jne. tulevat myöhemmin

Jeps, naurattaa, kun joka puolella on hehkutettu noita NGX v4-kuvia. Kuitenkin sieltä tulee se sama vuosia vanha tuote P3D v4-yhteensopivana ja kauhea hype päällä ihan kuin olisi joku uusi kone..
Patrick Ojanen
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Posts: 4672
Date Registered: 13.04.09

Re: PMDG 737NG aka NGX
« Reply #349 on: 09.07.17, 12:30 »

Jeps, naurattaa, kun joka puolella on hehkutettu noita NGX v4-kuvia. Kuitenkin sieltä tulee se sama vuosia vanha tuote P3D v4-yhteensopivana ja kauhea hype päällä ihan kuin olisi joku uusi kone..

Näin on. Vielä kun ohjaamo texturet saataisiin tälle päivälle niin voisi hehkuttaa enemmänkin.
Mikael Leinonen
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Posts: 4508
Date Registered: 19.06.07

Re: PMDG 737NG aka NGX
« Reply #350 on: 09.07.17, 16:42 »

No, itselläni tuo virtuaali-punanokalla lentely "pakottaa" käyttämään tuota NGX:ää joten se on erittäin tervetullut V4-yhteensopivuuksineen  Grin
« Last Edit: 09.07.17, 18:50 by Mikael Leinonen »
Mikael Leinonen
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Posts: 4508
Date Registered: 19.06.07

Re: PMDG 737NG aka NGX
« Reply #351 on: 12.07.17, 07:06 »

Teo Karvonen
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Posts: 115
Date Registered: 20.08.15

Re: PMDG 737NG aka NGX
« Reply #352 on: 16.07.17, 18:24 »

Uutta päivitystä.

"CHANGE LOG
Update v1.20.8396
- VARIOUS: Efficiencies and stability improvements.
- VARIOUS: Installer corrections to improve product stability.
"
Mikael Leinonen
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Posts: 4508
Date Registered: 19.06.07

Re: PMDG 737NG aka NGX
« Reply #353 on: 28.07.17, 09:56 »

Mikael Leinonen
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Posts: 4508
Date Registered: 19.06.07

Re: PMDG 737NG aka NGX
« Reply #354 on: 28.10.19, 21:37 »

« Last Edit: 28.10.19, 21:43 by Mikael Leinonen »
Mikael Leinonen
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Posts: 4508
Date Registered: 19.06.07

Re: PMDG 737NG aka NGX
« Reply #355 on: 08.11.19, 00:56 »

Uutta base packagea NGXU pukkaa thmbup Muut variantit tulevat myöhemmin
https://pmdg.com/pmdg-737ngxu-base-package-for-prepar3d-v4/

Lisäksi tähän on porkkana piilotettuna  Wink

Upon release of the PMDG 737NGXu Base Package, we will offer, for a limited time, that purchasers of the new PMDG 737NGXu for Prepar3D will receive 100% credit on their purchase toward the purchase of PMDG 737NG3 for Microsoft Flight Simulator when that product releases sometime next year.*

Yup. You read that correctly. For a limited time after PMDG 737NGXu release, we will offer full credit on your purchase of the NGXu base package toward your purchase of NG3 in MSFS should you decide to make that transition later.

Spend $99.99 on PMDG 737 NGXu Base Package? We will take $99.99 off of your purchase of PMDG 737 NG3 for Microsoft Flight Simulator upon that product’s release. Simple, clean, unambiguous.**

PMDG 737NGXu Base Package Release Timeline?: It is already out. Go get it.


* Discount will be awarded automatically to NGXu purchases made and redeemed only at www.pmdg.com only, at time of checkout during purchase of NG3 for MSFS.
** Discount will offered for a limited time only. NGXu purchase must be made prior to 31DEC19. Purchase must be made at PMDG. Purchase must be redeemed at www.pmdg.com May not be combined with any other offer.

Originally posted by rsrandazzo View Post
Announcing the PMDG 737NGXu for Prepar3D v4!

Captains,

I have had some coffee, and I remembered what else it was that I wanted to tell you about…

As I described in my other post, we made the decision earlier this year to realign the PMDG 737NG3 product in order to make it available only in the upcoming Microsoft Flight Simulator. At the time this decision was made, the NG3 product itself was very far along in the development cycle, but it was clear to all of us that making any pretense about having NG3 release in all platforms from FSX to P3D and Microsoft Flight Simulator was going to hobble our development team and potentially decrease the overall quality of the product.

We have been in this market for decades and we are very proud of our product quality and our long term relationship with all of you- and on our side there was a very real concern that some users would want to enjoy NG3 in the FSX or P3D environments while waiting for the new Microsoft Flight Simulator. Since our pricing model treats each simulation platform independently, and since the new MSFS development process would wind up having to be independent of the FSX/Prepar3D development process, this would put a large burden on our development process and a large cost customers to make the transition to the new MSFS at a later date.

We all know that a big change is coming, and *as simmers* we are just as excited about moving to the new platform as you. So we decided to do something innovative and unexpected that would bring you some fun from all of the work we have invested into NG3, while also helping to ease the transition into the upcoming simulation platform.

Meet the new PMDG 737NGXu for Prepar3D v4!

NGXu_high_res.jpg

PMDG 737NGXu is a ground-up rebuild of our highly acclaimed, award winning NGX simulation that was released more than eight years ago in 2011. Rebuilt to capitalize on the Prepar3D v4.4 (and later) platform, NGXu has been rewritten, rebuilt and retooled to include not only changes in simulation technology since 2011, but changes in the 737 fleet that have been added since we released our NGX software all those years ago.

PMDG 737Xu offers greatly improved systems simulation, new features, added technology and tons of new capability to provide the ultimate 737 simulation experience.
All new system simulation, utilizing the latest PMDG system simulation engine.
Enhanced flight physics.
Addition of rigid body physics affecting flex/vibration propagation to wing and tail surfaces.
Improved flight control systems.
Electronic Flight Bag with Navigraph Integration.
High resolution cockpit displays
New equipment options for cockpit instrumentation, fuel system changes and more.
Changes to 737 options packages reflecting real world changes since NGX was first offered in 2011.
Expanded failures simulation to cover nearly all QRH scenarios.
PMDG Global Flight Operations compatibility (when PMDG GFO is made live in late 2019!)
Native PMDG datalink simulation for offline flying (similar to 777 and 747)
Driveable TPX200s pushback tug with user controlled steering and speed.
Base Package includes 737-800, 737-900 and 737-900ER models with standard wing, blended winglet and split scimitar winglet options where offered on the actual airframe.
All new, high definition sound suite recorded on a fully instrumented test airplane.
Sounds balanced and layered using advanced studio technologies in order to provide the most lifelike representation possible of the soundscape on a 737 airliner.
Enhanced PMDG Sound Engine for immersive audio experience on the flight deck.
New PMDG Operations Center 2.0
Entirely New virtual cockpit built just for Prepar3D with hundreds of new details including high resolution textures and PBR support.
Dynamic lighting throughout, including panel floods, chart lights, map lights, CB panel illumination, Grimes lights and dome lights.
Many new equipment options reflecting changes to the global 737 fleet.
Optional auxiliary fuel tanks/panel. (for use in 900ER and subsequent BBJ/BBJ2 offerings)
Automatic eyepoint adjustment for HGS and non HGS views (with the ability to control and disable from FMS)
New LED external lighting options for all fleet types., including the implementation of pulse lighting.
Entirely new exterior models with more details and high resolution 4096x4096 textures.
PBR enabled out of the box, each surface has accurate reflective properties, especially on bare metal surfaces where rivets have a different reflective property compared to a polished surface.
Higher resolution normal maps, see rivets and panel lines in rich detail.
Smooth animated flight controls and landing gear operation.
Boeing Sky Interior cabin model with cool blue LED lighting.
Accurate flight dynamics and performance data for each model type including Blended and Split Scimitar winglet.
737-800 and 900 models with different wingtip options including standard wingtip, blended and split scimitar winglets, including the 737-900ER model.
Ground Service vehicle fleet to support the 737 during turnarounds at airports all around the world.
Real time refueling based on accurate Boeing data.
Global fuel density model as introduced with the 747.Fuel densities will closely match actual fuel density as reported globally by world operators.
Fluid flow simulation for hydraulic, pneumatic and fuel systems.

...and much much more!

NGXu-screen-5.jpg

These are just a few of the obvious highlights, but there is significantly more to this full-rebuild of your favorite PMDG short-hauler. We have made nearly 2,000 other changes, adaptations, fixes and alterations to improve our already well loved 737 simulation propelling it forward to become the most capable simulation available outside of flying the airplane yourself.

PMDG 737NGXu will release with a base package that includes the 737-800, 737-900 and 737-900ER airplanes each with accurate flight models for standard wings, blended winglets and split scimitar winglets. Expansion packages will roll out progressively after the base package and will include the 737-600, 737-700, BBJ and BBJ2 models. Additional packages may also be added subject to development time availability.

We are currently evaluating release of the expansion package to cover our simulation of 737MAX. This is a complex topic that we will not address at this time.
Pricing for this product line will be in line with our previous market offerings.

Okay- so what about pricing? Like us, we suspect that many of you are eager to get your hands on a new, modern, updated 737 to fly *right now* but that you are also concerned about planning ahead for the transition to the new Microsoft Flight Simulator.

We don’t want you to choose. We think you should do both.

« Last Edit: 08.11.19, 02:10 by Mikael Leinonen »
Mikael Leinonen
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Posts: 4508
Date Registered: 19.06.07

Re: PMDG 737NG aka NGX
« Reply #356 on: 14.11.19, 19:10 »

NGXu, päivitys julkaistu
https://forum.pmdg.com/forum/main-forum/general-discussion-news-and-announcements/30758-14nov19-pmdg-737-ngxu-update-build-9930-is-available

PMDG 737 NGX Lifecycle Maintenance - BUILD 9930 (Released 2019-11-13) [ View Issues ]
================================================== ===============================
- 0008133: [Systems - Fuel] 900ER with Aux tanks loads back with Setup B config (rsrandazzo) - resolved.
- 0008129: [FMS/AFDS - VNAV] Altitude display when equal to transition (emvaos) - resolved.
- 0008040: [EFB - Performance and Computational] New assumed temperature derate model for FMC (emvaos) - resolved.
- 0008123: [Sounds - Internal/Cockpit] Auto-Throttle switch sound (abashkatov) - resolved.
- 0008116: [Main Panel - ND] ND Range Disappears (abashkatov) - resolved.
- 0008115: [Main Panel - ND] Right click at ND max range, range value drops off display (abashkatov) - resolved.
- 0008125: [Virtual Cockpit - Geometry/Textures] Flap handle animation (vscimone) - resolved.
- 0008034: [General - Installer] Uninstall Removes Shortcuts.ini file. (rsrandazzo) - resolved.
- 0008109: [General - Unsure] Pushback truck dissapears (rsrandazzo) - resolved.
- 0008015: [Systems - Hydraulic] Nose gear Alt steering (rsrandazzo) - resolved.
- 0008114: [Virtual Cockpit - Geometry/Textures] Oxygen Press gauge on overhead misaligned with housing. (vscimone) - resolved.
- 0008029: [Systems - Electrical] Low OAT kills engine Generators (rsrandazzo) - resolved.
- 0008108: [External Model - Liveries] 900 paintkit metallic issue (jbrown) - resolved.
- 0008112: [Virtual Cockpit - Geometry/Textures] Gauge glass not properly reflective (vscimone) - resolved.
- 0008107: [FMS - Performance Pages] EXEC Light illuminating on PROG page with PERF INIT not executed (emvaos) - resolved.
- 0008060: [Virtual Cockpit - Functionality/Click-Spots] Hiding Right Yoke to hide it turns the baro knob (abashkatov) - resolved.
- 0008083: [General - Comms/Navs] Mic Selector selection saves (abashkatov) - resolved.
- 0008104: [EFB - General] Brightness controls reversed (hvanrensburg) - resolved.
- 0008102: [External Model - Geometry] Tweak Flap positions. (rsrandazzo) - resolved.
- 0008043: [Virtual Cockpit - Functionality/Click-Spots] NGXu Domelight brightness (abashkatov) - resolved.
- 0008105: [External Model - Geometry] Contrail effects missing smoke bitmap (jbrown) - resolved.
- 0008074: [General - Unsure] Additiona Panel options issues (jbrown) - resolved.
- 0008103: [Virtual Cockpit - Functionality/Click-Spots] LAND ALT and FLT ALT knobs have wagon wheel effect when turning, and look like they rotate backwards (vscimone) - resolved.
- 0008098: [Virtual Cockpit - Geometry/Textures] Windshield is missing black border on outboard sides of winshield center post (vscimone) - resolved.
- 0008099: [External Model - Geometry] Door L2 black texture (jbrown) - resolved.
- 0008100: [External Model - Geometry] Beacon splash on upper wing adjustment (jbrown) - resolved.
- 0008101: [External Model - Geometry] CFM56 Engine nozzle tweak and added missing pylon drain tube. (jbrown) - resolved.
- 0008097: [Virtual Cockpit - Functionality/Click-Spots] Yoke rotation doesnt go beyond 87.5° in practice (vscimone) - resolved.
- 0008092: [Virtual Cockpit - Functionality/Click-Spots] 900 models and taxi light (jbrown) - resolved.
- 0008096: [Virtual Cockpit - Geometry/Textures] Green indicator lights on ENT and CLR buttons on IRS panel not showing properly (vscimone) - resolved.
- 0008095: [Virtual Cockpit - Geometry/Textures] Lighting on Collins knobs do not match those on efis (vscimone) - resolved.
- 0008094: [General - Engines] Enhanced full rated thrust (max N1) model for display in upper DU (emvaos) - resolved.
- 0008084: [Virtual Cockpit - Functionality/Click-Spots] Switch Guard misbehavior (hvanrensburg) - resolved.
- 0008088: [Virtual Cockpit - Geometry/Textures] F/O wipere has no texture (vscimone) - resolved.
- 0008089: [External Model - Geometry] 900 Models Fuel Hose postion (hvanrensburg) - resolved.
- 0008085: [Systems - Lighting - VC/2D] MIP Lights light the Captain Wiper (abashkatov) - resolved.
- 0008066: [Systems - Wheels & Brakes] When breaks overheat planes does 360 (rsrandazzo) - resolved.
- 0008082: [Virtual Cockpit - Functionality/Click-Spots] Toe brakes not animating when brakes applied (hvanrensburg) - resolved.
- 0008075: [Main Panel - MCP] Honeywell MCP digits misallined (hvanrensburg) - resolved.
- 0008078: [Virtual Cockpit - Functionality/Click-Spots] Engine start knob does not have push pull behavior (vscimone) - resolved.
- 0008081: [Virtual Cockpit - Functionality/Click-Spots] Autobrake knob pulls out before rotating into MAX (vscimone) - resolved.
- 0008069: [Virtual Cockpit - Functionality/Click-Spots] F/O Map reading light (hvanrensburg) - resolved.
- 0007881: [FMS - Performance Pages] Lateral RNP manual entry in FMS can only accept tenths (emvaos) - resolved.
- 0008071: [Virtual Cockpit - Functionality/Click-Spots] Right rotary Transponder digtis (hvanrensburg) - resolved.
- 0008073: [Virtual Cockpit - Geometry/Textures] Bottom row of FO EFIS buttons turn black when pressed (vscimone) - resolved.
- 0008072: [Virtual Cockpit - Geometry/Textures] INOP sticker on FO efis ADF 2 switch penetrates the switch (vscimone) - resolved.
- 0008065: [Virtual Cockpit - Geometry/Textures] F/O OBS course selector (vscimone) - resolved.
- 0008061: [Virtual Cockpit - Functionality/Click-Spots] FO memory device click spots not correct (vscimone) - resolved.
- 0008063: [Virtual Cockpit - Functionality/Click-Spots] Standby airspeed tape pegged at 450 (vscimone) - resolved.
- 0008037: [Virtual Cockpit - Functionality/Click-Spots] Request: fold up fo armrest (hvanrensburg) - resolved.
- 0008054: [Virtual Cockpit - Functionality/Click-Spots] Flight Recorder switch behavior (hvanrensburg) - resolved.
- 0008059: [Virtual Cockpit - Geometry/Textures] Add SELCAL codes to n number placard for etops equipped aircraft (vscimone) - resolved.
- 0008036: [Virtual Cockpit - Geometry/Textures] Request separate texture for each radio panel (vscimone) - resolved.
- 0008049: [Virtual Cockpit - Functionality/Click-Spots] F/O EFIS click spot (vscimone) - resolved.
- 0008062: [Virtual Cockpit - Functionality/Click-Spots] Captain pfd clickspot inop (abashkatov) - closed.
- 0008035: [Virtual Cockpit - Geometry/Textures] HGS Deactivated sticker not necessary on airplanes that have no HGS to begin with (vscimone) - closed.
- 0008032: [Virtual Cockpit - Geometry/Textures] Draw order of VC nose and fins on nose is wrong (vscimone) - closed.
- 0008031: [Virtual Cockpit - Geometry/Textures] FO Wipers not textured (vscimone) - closed.
- 0008033: [Virtual Cockpit - Functionality/Click-Spots] Click spots hard to find on Jumpseat. Should be a click spot on red latch. (vscimone) - closed.
- 0000000: [Virtual Cockpit - Geometry/Textures] Various coloration issues addressed.
- 0000000: [Virtual Cockpit - Lighting] Various lighting adjustments
- 0008026: [General - Unsure] - Performance improvements related to light blending model.
[61 issues]


« Last Edit: 14.11.19, 21:06 by Mikael Leinonen »
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